CEO · KENDIR STUDIOS · PORTUGAL

I design games and digital places where people learn.

Digital learning resources, serious games and platforms for Portuguese schools. Between production, research and the classroom.

start EducationGamesManagement REDTeachingPhD EDEHECDMath Battles Pixel · AldeiasKendir · 2021 ATLASPRRTalks
CAREER

The line, from the start to today.

Each milestone lights up a branch of the tree above.

  • Education
  • Games
  • Management
  1. 2001–2006 Degree in Economics — University of Coimbra Faculdade de Economia da Universidade de Coimbra · Coimbra
  2. 2007–2011 Project Manager — Dell'Acqua Environmental Engineering Vila Nova de Gaia Overall management of the company (administration and finance)
  3. 2009–2011 Master’s in Management — Universidade Católica Portuguesa Porto
  4. 2012–2021 Project Manager — High Play Consultores Vila Nova de Gaia Project management, budgeting and design of training projects
  5. 2015–2021 Board member — High Play Arts and Sports Association Associação de Artes e Desporto High Play · Vila Nova de Gaia Coordinated activities and events for the Design for Change competition (2015–2019)
  6. 2021 · ongoing CEO — Kendir Studios Vila Nova de Gaia SME creating educational games and learning environments, based in Vila Nova de Gaia.
  7. 2022 DigiEduHack'21 (Lisbon) — Best educational solution European Commission
  8. 2022 Best game design — educational game fostering resilience in young adults Jennifer Ann's Foundation
  9. 2024 PRINCE2 Foundation — PeopleCert Certification valid until 06/11/2027.
  10. 2025 · ongoing PhD in Educational Technology — Selinus University Selinus University of Science and Literature — Faculty of Arts & Humanities Thesis: “Frameworks for humanized gamification and aesthetics application in digital educational scenarios and resources”.
  11. 2025 · ongoing · now Peer reviewer, scientific papers Innovations in Pedagogy and Technology (ZYIE, Malásia) / ARTII 2024 Reviewing papers for ARTII 2024 and for the IPT journal (ZYIE, Malaysia).
PROJECTS, COURSES AND STAGE

What’s on the table.

PROJECT · 2026 Utility Model no. 12414 — Twin system for interactive teaching Twin system of interdependent applications (interactive software + dedicated hardware) for creating and reusing digital lesson plans and worksheets, with paper-like view…
PROJECT · 2024 Patrulha Ação Azul Digital Library — Oceano Azul Foundation Cross-platform reading app (Windows, iOS, Android) promoting ocean literacy in primary schools: a gamified library of the Patrulha Ação Azul book collection, with mini-g…
PROJECT · 2024 SkillScapes — escape rooms for skills development Immersive escape rooms to train and assess teamwork and transversal skills in corporate training. 3D environments, modular narratives with game-master procedures, WebGL…
PROJECT · 2024 Economia para Tod@s — gamified financial literacy (Bank of Portugal) Gamified digital resource on personal budgeting, saving, debt and basic economics. Scalable WebGL platform with xAPI, being rolled out in schools in 2025/2026.
PROJECT · 2023 Digital resource “Living Better on Earth, Ensuring the Planet’s Sustainability” Interdisciplinary digital learning resource for Years 7–9, with differentiated, adaptive learning paths based on each pupil’s motivation, pace and profile. Coordinated a…
PROJECT · 2023 Digital resource “Play, Struggle and Act” Gamified resource combining Physical Education and History with Citizenship, ICT, Visual Education and Portuguese (Years 7–9). Pedagogical and technical architecture; co…
PROJECT · 2023 Digital resource “Fibonacci and the Golden Ratio” Gamified resource for Mathematics and Visual Education, with Portuguese and Design & Technology (Years 7–9).
PROJECT · 2023 Digital resource “How to Be an Astronaut for the Day” Gamified resource for Music and English, with Portuguese and Physics & Chemistry (Years 7–9). Narrative-driven content for self-directed exploration.
PROJECT · 2020 Schoolers and Scholars (SNS) — RPGs in primary education Pilot project using digital role-playing games as teaching tools in primary schools, born from the challenges of COVID-19. Ethnographic mixed-methods study, an RPG platf…
PROJECT Pixel — Villages An isometric pixel-art village, sealed to each class, for children aged 5 to 8.
PROJECT ECD — Digital Skills Rehearsal Open game for practising digital skills before computer-based exams.
PROJECT ATLAS Kendir’s own platform for producing and delivering digital learning resources.
CONSORTIUM RED2026 Consortium — Digital Learning Resources Recovery and Resilience Plan (PRR) consortium producing digital learning resources for primary and lower secondary education, with SkillUp, Minsait-Indra and the Univers…
PROJECT EDEH — Game-based learning squad & workshop Squad and workshop of the European Digital Education Hub on learning with games.
TEACHING · 2025 Gamification in Health and Rehabilitation — School of Health, P.Porto Module leader on the Digital Health degree (Year 2). Grounded in self-determination theory, Octalysis, MDA and archetypes; assessment with the PATHE framework and lab pr…
TEACHING · 2024 Gamification Design — IPAM (Postgraduate in Gamification and Customer Engagement) Invited Assistant Lecturer · IPAM – Marketing Business School (Universidade Europeia)
TEACHING · 2024 Personalized Learning: Essential Strategies for Educators — Erasmus+ (Sinerconsult) Erasmus+ course for educators: constructivism, Kolb’s cycle, Jungian archetypes, gamification design, GPT for instructional designers and the “Jax and the Moon” narrativ…
TEACHING · 2024 Flash Course “Digital learning resources and other classroom tools for active learning” — School of Education, P.Porto Trainer · Escola Superior de Educação – P.Porto
TEACHING · 2023 Flash Course “How to Use Games in Education” — School of Education, P.Porto Trainer · Escola Superior de Educação – P.Porto
TEACHING · 2022 Flash Seminar “Fostering innovative, creative and hybrid approaches in Education” Trainer · Centro de Inovação Pedagógica do P.Porto — ESS
STAGE · 2024 DIGICOM 2024 — A/B Testing Protocol for Digital Educational Resources Paper presentation · Escola de Design do IPCA
STAGE · 2024 P.Pic24 — Round table “Exploring the Next Frontier: ChatGPT, AI, and Education's Future” Speaker
STAGE · 2024 Workshop on Digital Escape Rooms — Erasmus+ Math Digger (ISEP) Speaker · ISEP – P.Porto
STAGE · 2022 Designing and developing the educational game Liber Domus Speaker · CEDEI
STAGE · 2022 ECGBL'22 — Presenting the Liber Domus game Presentation · European Conference on Games Based Learning 2022
STAGE · 2022 Seminar “Designing and implementing gamification and game-based learning” Invited speaker
STAGE · 2021 Seminar on Educational Game Design — ESMAD Invited speaker · ESMAD – P.Porto
PAPER · 2024 A/B Testing Protocol for Digital Educational Resources A simple protocol for testing individual and comparative (A/B) versions of UI/UX elements in digital learning resources. Applied in nine classes over three school years…
PAPER · 2021 Age of Society – Building a game to/while learn(ing) Simpósio de Engenharia Informática
PAPER · 2021 Schoolers & Scholars: A project focusing on RPG in Elementary Education Proceedings of the 15th European Conference on Games Based Learning
PAPER · 2021 Games based learning environments: A review of potential steps forward for virtual learning Sensos-e, Vol. VIII, n.º 1
PAPER · 2011 Metodologias de mapeamento de clusters em sectores estratégicos regionais Dissertação de mestrado.