Each milestone lights up a branch of the tree above.
Education
Games
Management
2001–2006Degree in Economics — University of CoimbraFaculdade de Economia da Universidade de Coimbra · Coimbra
2007–2011Project Manager — Dell'Acqua Environmental EngineeringVila Nova de GaiaOverall management of the company (administration and finance)
2009–2011Master’s in Management — Universidade Católica PortuguesaPorto
2012–2021Project Manager — High Play ConsultoresVila Nova de GaiaProject management, budgeting and design of training projects
2015–2021Board member — High Play Arts and Sports AssociationAssociação de Artes e Desporto High Play · Vila Nova de GaiaCoordinated activities and events for the Design for Change competition (2015–2019)
2021 · ongoingCEO — Kendir StudiosVila Nova de GaiaSME creating educational games and learning environments, based in Vila Nova de Gaia.
2022DigiEduHack'21 (Lisbon) — Best educational solutionEuropean Commission
2022Best game design — educational game fostering resilience in young adultsJennifer Ann's Foundation
2024PRINCE2 Foundation — PeopleCertCertification valid until 06/11/2027.
2025 · ongoingPhD in Educational Technology — Selinus UniversitySelinus University of Science and Literature — Faculty of Arts & HumanitiesThesis: “Frameworks for humanized gamification and aesthetics application in digital educational scenarios and resources”.
2025 · ongoing · nowPeer reviewer, scientific papersInnovations in Pedagogy and Technology (ZYIE, Malásia) / ARTII 2024Reviewing papers for ARTII 2024 and for the IPT journal (ZYIE, Malaysia).
PROJECTS, COURSES AND STAGE
What’s on the table.
PROJECT · 2026Utility Model no. 12414 — Twin system for interactive teachingTwin system of interdependent applications (interactive software + dedicated hardware) for creating and reusing digital lesson plans and worksheets, with paper-like view…PROJECT · 2024Patrulha Ação Azul Digital Library — Oceano Azul FoundationCross-platform reading app (Windows, iOS, Android) promoting ocean literacy in primary schools: a gamified library of the Patrulha Ação Azul book collection, with mini-g…PROJECT · 2024SkillScapes — escape rooms for skills developmentImmersive escape rooms to train and assess teamwork and transversal skills in corporate training. 3D environments, modular narratives with game-master procedures, WebGL…PROJECT · 2024Economia para Tod@s — gamified financial literacy (Bank of Portugal)Gamified digital resource on personal budgeting, saving, debt and basic economics. Scalable WebGL platform with xAPI, being rolled out in schools in 2025/2026.PROJECT · 2023Digital resource “Living Better on Earth, Ensuring the Planet’s Sustainability”Interdisciplinary digital learning resource for Years 7–9, with differentiated, adaptive learning paths based on each pupil’s motivation, pace and profile. Coordinated a…PROJECT · 2023Digital resource “Play, Struggle and Act”Gamified resource combining Physical Education and History with Citizenship, ICT, Visual Education and Portuguese (Years 7–9). Pedagogical and technical architecture; co…PROJECT · 2023Digital resource “Fibonacci and the Golden Ratio”Gamified resource for Mathematics and Visual Education, with Portuguese and Design & Technology (Years 7–9).PROJECT · 2023Digital resource “How to Be an Astronaut for the Day”Gamified resource for Music and English, with Portuguese and Physics & Chemistry (Years 7–9). Narrative-driven content for self-directed exploration.PROJECT · 2020Schoolers and Scholars (SNS) — RPGs in primary educationPilot project using digital role-playing games as teaching tools in primary schools, born from the challenges of COVID-19. Ethnographic mixed-methods study, an RPG platf…PROJECTPixel — VillagesAn isometric pixel-art village, sealed to each class, for children aged 5 to 8.PROJECTECD — Digital Skills RehearsalOpen game for practising digital skills before computer-based exams.PROJECTATLASKendir’s own platform for producing and delivering digital learning resources.CONSORTIUMRED2026 Consortium — Digital Learning ResourcesRecovery and Resilience Plan (PRR) consortium producing digital learning resources for primary and lower secondary education, with SkillUp, Minsait-Indra and the Univers…PROJECTEDEH — Game-based learning squad & workshopSquad and workshop of the European Digital Education Hub on learning with games.TEACHING · 2025Gamification in Health and Rehabilitation — School of Health, P.PortoModule leader on the Digital Health degree (Year 2). Grounded in self-determination theory, Octalysis, MDA and archetypes; assessment with the PATHE framework and lab pr…TEACHING · 2024Gamification Design — IPAM (Postgraduate in Gamification and Customer Engagement)Invited Assistant Lecturer · IPAM – Marketing Business School (Universidade Europeia)TEACHING · 2024Personalized Learning: Essential Strategies for Educators — Erasmus+ (Sinerconsult)Erasmus+ course for educators: constructivism, Kolb’s cycle, Jungian archetypes, gamification design, GPT for instructional designers and the “Jax and the Moon” narrativ…TEACHING · 2024Flash Course “Digital learning resources and other classroom tools for active learning” — School of Education, P.PortoTrainer · Escola Superior de Educação – P.PortoTEACHING · 2023Flash Course “How to Use Games in Education” — School of Education, P.PortoTrainer · Escola Superior de Educação – P.PortoTEACHING · 2022Flash Seminar “Fostering innovative, creative and hybrid approaches in Education”Trainer · Centro de Inovação Pedagógica do P.Porto — ESSSTAGE · 2024DIGICOM 2024 — A/B Testing Protocol for Digital Educational ResourcesPaper presentation · Escola de Design do IPCASTAGE · 2024P.Pic24 — Round table “Exploring the Next Frontier: ChatGPT, AI, and Education's Future”SpeakerSTAGE · 2024Workshop on Digital Escape Rooms — Erasmus+ Math Digger (ISEP)Speaker · ISEP – P.PortoSTAGE · 2022Designing and developing the educational game Liber DomusSpeaker · CEDEISTAGE · 2022ECGBL'22 — Presenting the Liber Domus gamePresentation · European Conference on Games Based Learning 2022STAGE · 2022Seminar “Designing and implementing gamification and game-based learning”Invited speakerSTAGE · 2021Seminar on Educational Game Design — ESMADInvited speaker · ESMAD – P.PortoPAPER · 2024A/B Testing Protocol for Digital Educational ResourcesA simple protocol for testing individual and comparative (A/B) versions of UI/UX elements in digital learning resources. Applied in nine classes over three school years…PAPER · 2022Role-play Game Applied to Maths Teaching: Representations of Students about a Digital Role-Play Gaming PlatformICERI 2022 – 15th Annual Conference of Education, Research and InnovationPAPER · 2022Liber Domus – Development of a Prototype RPG for 6th Grade Mathematics and Science LearningIxD&A JournalPAPER · 2021Age of Society – Building a game to/while learn(ing)Simpósio de Engenharia InformáticaPAPER · 2021Schoolers & Scholars: A project focusing on RPG in Elementary EducationProceedings of the 15th European Conference on Games Based LearningPAPER · 2021Games based learning environments: A review of potential steps forward for virtual learningSensos-e, Vol. VIII, n.º 1PAPER · 2021Game-Based Learning: a Push for Introducing a C(classroom)-MORGAdvances in Intelligent Systems and ComputingPAPER · 2011Metodologias de mapeamento de clusters em sectores estratégicos regionaisDissertação de mestrado.